$regions

General specifiers

To built up a geometry, there are - dependent on the dimension of the simulation to be performed - various basic geometry elements available. These geometry elements are specified within the keyword $regions and can be clustered to a bigger object later on.

$regions                                    optional
    region-number       integer             required
    region-priority     integer             required

    base-geometry       character           required

    x-coordinates       double_array        optional
    y-coordinates       double_array        optional
    z-coordinates       double_array        optional

    center              double_array        optional
    radius              double              optional

    base-coordinates    double_array        optional
    top-coordinates     double_array        optional
    corner-coordinates  double_array        optional

    semi-ellipse-base   double_array        optional
    semi-ellipse-top    double_array        optional

$end_regions                                optional
region-number
type:

integer (\(\ge 1\))

presence:

required

example:

4

An integer number to refer to geometry element. Numbering must be unique. All region numbers together must form a dense set 1,2,3,....,maxnumber.

region-priority
type:

integer (\(\ge 1\))

presence:

required

example:

2

A positive integer to set overwriting priority. In case of overlapping regions, the region with higher priority (= higher numerical value) overwrites the region with lower priority.

base-geometry
type:

character

presence:

required

example:

rectangle

type of geometry object.

  • 3D: cuboid, shpere, …

  • 2D: rectangle, circle, …

  • 1D: line

These are specified in detail later.

x-coordinates
type:

double_array

presence:

optional

unit:

[nm]

example:

-10.0 10.0

This is for cuboid, rectangle, line. The values represent xmin, xmax from left.

y-coordinate
type:

double_array

presence:

optional

unit:

[nm]

example:

-10.0 10.0

This is for cuboid, rectangle, line. The values represent ymin, ymax from left.

z-coordinates
type:

double_array

presence:

optional

unit:

[nm]

example:

-10.0 10.0

This is for cuboid, rectangle, line. The values represent zmin, zmax from left.

center
type:

double_array

presence:

optional

unit:

[nm]

example:

2.0

This is for circle (2D), sphere (3D).

radius
type:

double

unit:

[nm]

presence:

optional

example:

3.0

This is for circle (2D), sphere (3D).

base-coordinates
type:

double_array

presence:

optional

unit:

[nm]

example:

10.0 20.0   10.0 20.0  15.0 15.0

This is for obelisk, cone, truncated-cone, trapezoid. The values represent xmin xmax ymin ymax zmin zmax of obelisk (cone) base plane. (one pair must be equal)

top-coordinates
type:

double_array

presence:

optional

unit:

[nm]

example:

10.0 20.0   10.0 20.0  30.0 30.0

This is for obelisk, cone, truncated-cone, trapezoid, semiellipsoid: The values represents xmin xmax ymin ymax zmin zmax of obelisk (cone) base plane (one pair must be equal) or x y z for semiellipsoid.

corner-coordinates
type:

double_array

presence:

optional

unit:

[nm]

example:

10.0 10.0 10.0   10.0 30.0 10.0   20.0 20.0 10.0

Triangle corner coordinates, interpreted via orientation and similar for polygon. For triangular prism: x1 y1 z1   x2 y2 z2   x3 y3 z3

semi-ellipse-base
type:

double_array

presence:

optional

unit:

[nm]

example:

60.0 120.0  40.0 40.0

For semiellipse: base line ellipse. These are two pairs of xmin, xmax ymin, ymax zmin, zmax - one pair equal numbers

semi-ellipse-top
type:

double_array

presence:

optional

unit:

[nm]

example:

100.0   20.0

For semiellipse: top coordinate pair e.g. for coordinate orientation (101) -> (x,z)

Details of specification

1-dimensional objects (only possible in 1D simulations)

line

$regions
    region-number      = 1
    base-geometry      = line
    region-priority    = 1
    x-coordinates      = xmin  xmax
$end_regions
  • Chosen coordinates must be consistent with simulation orientation.

2-dimensional objects

rectangle

$regions
    region-number     = 1
    base-geometry     = rectangle
    region-priority   = 1
    x-coordinates     = xmin xmax
    y-coordinates     = ymin ymax
$end_regions
  • Two pairs of delimiting coordinates are required. Whether these have to be x-coordinates and y-coordinates as in the example above, or another combination (e.g. x, z) depends on the simulation orientation which is specified already.

circle

$regions
    region-number     = 1
    base-geometry     = circle
    region-priority   = 1
    center            = x     y
    radius            = r
$end_regions
  • The circle is defined by a center with coordinates (x,y) and a radius r.

triangle (can also be specified using polygon)

$regions
    region-number      = 1
    base-geometry      = triangle
    region-priority    = 1
    corner-coordinates = x1 y1    x2 y2    x3 y3
$end_regions
  • The corner coordinates refer to the plane, specified by the simulation orientation.

polygon

$regions
    region-number      = 1
    base-geometry      = polygon
    region-priority    = 1
    corner-coordinates = x1 y1    x2 y2    x3 y3    x4 y4    x5 y5    ...
$end_regions
  • The corner coordinates of a polygon refer to the plane, specified by the simulation orientation.

  • The vertices may be listed clockwise or anticlockwise. The first point could be repeated, i.e. the first point and the last point may be identical but this is not required.

  • The input polygon may be a compound polygon consisting of several separate subpolygons.

If so, the first vertex of each subpolygon must be repeated.

trapezoid (can also be specified using polygon)

$regions
    region-number      = 1
    base-geometry      = trapezoid
    region-priority    = 1
    top-coordinates    = -15.0 15.0   -20.0 -20.0    ! xmin xmax  ymin ymax
    base-coordinates   = -25.0 25.0   -40.0 -40.0    ! xmin xmax  ymin ymax
$end_regions
  • For each, base-coordinates and top-coordinates, 2 values must be equal (meaning only 2 values can be equal), e.g. ymin=ymax=-40.0. Then one boundary of the object is a line at y=-40 nm. Base and top planes of the trapezoid must be in a coordinate plane. This plane is identified by the implicit rule, that a pair of coordinate values (e.g. ymin ymax) has identical values (ymin = ymax). This also implies that base and top lines are parallel to either the x or the y axis.

The example given above shows the blue trapezoid at the bottom of this figure. The top line extends in x direction from -15 to 15 nm. The top line has a constant y coordinate of y = -20 nm The base line extends in x direction from -25 to 25 nm. The base line has a constant y coordinate of y = -40 nm.

../../../../_images/2D_trapezoids.jpg

semiellipse

$regions
    region-number      = 1
    base-geometry      = semiellipse
    region-priority    = 1
    semi-ellipse-base  = xmin xmax  ymin ymax
    semi-ellipse-top   =    x1         y1
$end_regions
  • semi-ellipse-base: Here, 2 values must be equal (meaning only 2 values can be equal), e.g. ymin=ymax=40.0. Then one boundary of the object is a line at y=40 nm. Base plane of the semiellipse must be in a coordinate plane. This plane is identified by the implicit rule, that a pair of coordinate values (e.g. ymin ymax) has identical values (ymin = ymax).

  • semi-ellipse-top: This defines a point which determines the height of the semiellipse. In our example (ymin = ymax), the plane is in the (x,z)-coordinate plane. Top coordinates specify an arbitrary point “above” the ellipse, representing the base of the semiellipse.

  • Top coordinate must be lower than upper coordinate of base line border in direction of axis mentioned above.

  • Top coordinate must be higher than lower coordinate of base line border in direction of axis mentioned above.

  • e.g.) in case of ymin = ymax, xmin < x1 < xmax and (y1 < ymin=ymax or y1 > ymin=ymax)

Example1:

semi-ellipse-base =  60.0 120.0  40.0 40.0 semi-ellipse-top  =  100.0       20.0

From these data, the following points are extracted: (point: (x,y))

  • base: ( 60,40) (120,40)

  • top: (100,20)

../../../../_images/semiellipse_down.jpg
Example2:

semi-ellipse-base =  60.0 120.0  40.0 40.0 semi-ellipse-top  =  100.0       60.0

We changed the y1 coordinate of semi-ellipse-top from 20.0 to 60.0.

../../../../_images/semiellipse_up.jpg
Example3:

semi-ellipse-base =  40.0 40.0   20.0 80.0 semi-ellipse-top  =  100.0       60.0

Here we changed semi-ellipse-base: Now the two x coordinates have identical values.

../../../../_images/semiellipse_right_wide.jpg
Example4:

semi-ellipse-base =  40.0 40.0   50.0 70.0 semi-ellipse-top  =  100.0       60.0

Here we changed the ymin and ymax coordinates of semi-ellipse-base: Now the y extension of the semiellipse is restricted from ymin = 50 nm to ymax = 70 nm. The baseline is at the fixed value for x = 40 nm.

../../../../_images/semiellipse_right_sharp.jpg
Example5:

semi-ellipse-base =  40.0 40.0   40.0 80.0 semi-ellipse-top  =  60.0       60.0

semi-ellipse-base =  40.0 40.0   40.0 80.0 semi-ellipse-top  =  20.0       60.0

Here we built a circle out of 2 semi-ellipses. However, it is obviously easier to use circle instead.

../../../../_images/semiellipse_symmetric.jpg
Example6:

semi-ellipse-base =  42.0 42.0   40.0 80.0 semi-ellipse-top  =  60.0       60.0

semi-ellipse-base =  38.0 38.0   40.0 80.0 semi-ellipse-top  =  20.0       60.0

Same as example 5 but this time, we moved the baselines a little bit apart from each other to make example 5 easier to understand.

../../../../_images/2semiellipses.jpg

3-dimensional objects

cuboid

$regions
    region-number     = 1
    base-geometry     = cuboid
    region-priority   = 1
    x-coordinates     = xmin  xmax
    y-coordinates     = ymin  ymax
    z-coordinates     = zmin  zmax
$end_regions
  • The surfaces of the cuboid are assumed to be in coordinate planes of the simulation coordinate system. The coordinates above specify the six coordinate planes which limit the cuboid.

sphere

$regions
    region-number     = 1
    base-geometry     = sphere
    region-priority   = 1
    center            = x     y     z  ! [nm]
    radius            = r              ! [nm]
$end_regions
  • The sphere is defined by a center with coordinates (x,y,z) and a radius r.

obelisk

$regions
    region-number      = 1
    base-geometry      = obelisk
    region-priority    = 1
    base-coordinates   = xmin xmax  ymin ymax  zmin zmax
    top-coordinates    = xmin xmax  ymin ymax  zmin zmax
$end_regions
  • Base and top plane of the obelisk have to be in parallel coordinate planes. These planes are identified by the implicit rule, that a pair of coordinate values (e.g. ymin ymax) has the same value (ymin = ymax).

  • In this example, the plane is in the (x,z)-coordinate plane. The remaining four coordinates specify a rectangle in the corresponding plane.

truncated-cone and cylinder

$regions
    region-number      = 1
    base-geometry      = truncated-cone                    ! can be used to specify a cylinder
    region-priority    = 1
    base-coordinates   = xmin xmax  ymin ymax  zmin zmax
    top-coordinates    = xmin xmax  ymin ymax  zmin zmax
$end_regions
  • A cone with its apex cut off by a plane is called a truncated cone. In our implementation, the truncated cone is bounded by two ellipses of different size that are aligned parallel to each other.

  • Base and top plane of the truncated cone have to be in parallel coordinate planes. This plane is identified by the implicit rule, that a pair of coordinate values (e.g. xmin xmax) has the same value (xmin = xmax).

  • In this example, the plane is in the (y,z)-coordinate plane. ymin ymax and zmin zmax specify the diameter of the truncated cone top and base in the y and z direction, respectively. This corresponds to the specification of ellipses in the base and top plane.

How to specify a cylinder?

A cylinder is specified as a special case of a truncated-cone where the two boundary planes are circles. For a truncated cone, one specifies base and top coordinates.

Let us assume we have a spherical cylinder of diameter 10 nm and height 15 nm. Then the base and top coordinates would be, for example, base-coordinates   = 10.0 20.0   10.0 20.0  15.0 15.0 (xmin,xmax,ymin,ymax,zmin,zmax) = (10,20,10,20,15,15)

top-coordinates    = 10.0 20.0   10.0 20.0  30.0 30.0 (xmin,xmax,ymin,ymax,zmin,zmax) = (10,20,10,20,30,30)

In other words, the x and y-coordinates specify the principal axes of the bottom and top ellipse (or circle) of the cylinder, respectively, and the z-coordinates specify the planes in which these two ellipses lie.

../../../../_images/cone_cylinder.jpg

cone

$regions
    region-number      = 1
    base-geometry      = cone
    region-priority    = 1
    base-coordinates   = xmin xmax  ymin ymax  zmin zmax
    top-coordinates    = x y z
$end_regions

Base plane of the cone has to be in parallel to the coordinate system planes. This plane is identified by the implicit rule, that a pair of coordinate values (e.g. xmin xmax) has the same value (xmin = xmax). In this example, the plane is in the (y,z)-coordinate plane. ymin ymax and zmin zmax specify the diameter of the cone base in the y and z direction, respectively. This corresponds to the specification of an ellipse in the base plane. The top of the cone, the apex, is defined by the point (x,y,z).

The cone does not have to be right circular (where circular means that the base is a circle and right means that the axis passes through the center of the base at right angles to its plane).

Oblique cones are allowed, in which the axis does not pass perpendicularly through the center of the base.

The following figure shows several cones and truncated-cones (including the special case of cylinders).

../../../../_images/3D_cones_small.jpg

The cones are defined as follows:

!-------------------------------------------------------------------------------
! This is a cylinder. The base and top planes are parallel to the (y,z) plane.
!------------------------------------------------------------------------------
region-number    = 1    base-geometry = truncated-cone     region-priority = 1      ! cylinder
base-coordinates =  80.0 80.0     -80.0 -60.0     -80.0 -60.0                       ! xmin xmax ymin ymax zmin zmax
top-coordinates  =  40.0 40.0     -80.0 -60.0     -80.0 -60.0                       ! xmin xmax ymin ymax zmin zmax


!-------------------------------------------------------------------------------
! This is a right circular cone. The base plane is parallel to the (y,z) plane.
!-------------------------------------------------------------------------------
region-number    = 2    base-geometry = cone               region-priority = 1      ! cone (right circular)
base-coordinates = -80.0 -80.0     50.0 90.0     50.0 90.0                          ! xmin xmax ymin ymax zmin zmax
top-coordinates  = -10.0 70.0 70.0                                                  ! x y z

!--------------------------------------------------------------------------------------------------------
! This is a cone where the projection of the apex onto the base plane is located outside the base plane.
! The base plane is parallel to the (y,z) plane.
!--------------------------------------------------------------------------------------------------------
region-number    = 3    base-geometry = cone               region-priority = 2      ! cone
base-coordinates = -10.0 -10.0    -60.0 -20.0    -80.0 -20.0                        ! xmin xmax ymin ymax zmin zmax
top-coordinates  =  40.0 -10.0 -10.0                                                ! x y z

!--------------------------------------------------------------------------
! This is a truncated cone. The base plane is parallel to the (y,z) plane.
!--------------------------------------------------------------------------
region-number    = 4   base-geometry = truncated-cone     region-priority = 3      ! truncated-cone
base-coordinates =  20.0 20.0      50.0 90.0      50.0 100.0                        ! xmin xmax ymin ymax zmin zmax
top-coordinates  =  50.0 50.0      60.0 80.0      60.0  70.0                        ! xmin xmax ymin ymax zmin zmax

!--------------------------------------------------------------------------------------------------------------------
! These are three truncated cones where the projection of the top plane on the base plane is outside the base plane.
! The base plane is parallel to the (y,z) plane.
!--------------------------------------------------------------------------------------------------------------------
region-number    = 5    base-geometry = truncated-cone     region-priority = 4      ! truncated-cone
base-coordinates = -50.0 -50.0     20.0 40.0      20.0  60.0                        ! xmin xmax ymin ymax zmin zmax
top-coordinates  = -20.0 -20.0     50.0 80.0      20.0  40.0                        ! xmin xmax ymin ymax zmin zmax

semiellipsoid

$regions
    region-number      = 1
    base-geometry      = semiellipsoid
    region-priority    = 1
    base-coordinates   = xmin xmax  ymin ymax  zmin zmax
    top-coordinates    = xtop ytop ztop
$end_regions

Base plane of the semiellipsoid must be in a coordinate plane. This plane is identified by the implicit rule, that a pair of coordinate values (e.g. ymin ymax) has identical values (ymin = ymax).

In this example, the plane is in the (x,z)-coordinate plane. Top coordinates specify an arbitrary point “above” the ellipse, representing the base of the semiellipsoid.

Example:

A 3D sphere can be constructed from two semiellipsoids. However, it is obviously easier to use sphere instead.

In this example, the bottom planes of the two half-spheres are at z = 5 nm. The upper half-sphere extends from 5 nm to 6 nm, the lower half-sphere from 5 nm to 4 nm. The extensions in x and y directions for both half-spheres are from 4 nm to 6 nm.

Consequently, the sphere has a diameter of 2 nm.

region-number    = 1
base-geometry    = semiellipsoid                 ! (upper half-sphere)
base-coordinates = 4.0 6.0   4.0 6.0   5.0 5.0   ! xmin xmax ymin ymax zmin=zmax
top-coordinates  = 5.0 5.0 6.0                   ! xtop ytop ztop

region-number    = 2
base-geometry    = semiellipsoid                 ! (lower half-sphere)
base-coordinates = 4.0 6.0   4.0 6.0   5.0 5.0   ! xmin xmax ymin ymax zmin=zmax
top-coordinates  = 5.0 5.0 4.0                   ! xtop ytop ztop
../../../../_images/3Dsphere.jpg

hexagonal-obelisk

$regions
    region-number      = 1
    base-geometry      = hexagonal-obelisk
    region-priority    = 1
    base-coordinates   = xmin xmax  ymin ymax  zmin zmax
    top-coordinates    = xmin xmax  ymin ymax  zmin zmax
$end_regions

Base and top plane of the hexagonal-obelisk have to be in parallel coordinate planes. These planes are identified by the implicit rule, that a pair of coordinate values (e.g. zmin zmax) has the same value (zmin = zmax). In this example, the plane is in the (x,y)-coordinate plane. The remaining four coordinates specify a rectangle in the corresponding plane.

This geometry element is useful for wurtzite.

Many thanks to Lu Fu-Fa (Institute of Technology (CCIT), Taiwan, R.O.C.) for useful suggestions regarding the implementation of this geometry element.

Two hexagonal-obelisk shapes are possible:

  • ‘hexagonal-cylinder’ with 6-fold rotational symmetry axis oriented along the z direction (i.e. zmin = zmax).

    Requirements: - xmin(base) = xmin(top) - xmax(base) = xmax(top) - ymin(base) = ymin(top) - ymax(base) = ymax(top)

    Note

    This condition should be fullfilled:

    • ymax(base) - ymin(base) > (xmax(base) - xmin(base)) / 0.866

    where 0.866 = \(cos \pi/6\)

  • ‘hexagonal-pyramid’ with 6-fold rotational symmetry axis oriented along the z direction (i.e. zmin = zmax).

    Requirements: - xmin(top), xmax(top), ymin(top), ymax(top) arbitrary

    Note

    This condition should be fullfilled:

    • ymax - ymin > (xmax - xmin) / 0.866

For both shapes it holds:

  • height of pyramid/cylinder: zmax(top) - zmax(base) (zmin = zmax)

  • width in x direction (distance between two parallel planes): xmax(base) - xmin(base)

  • width in y direction (distance between two corners) if the condition ymax(base) - ymin(base) > (xmax(base) - xmin(base)) / 0.866 is fullfilled:

  • If the above cited condition is not fullfilled, then the width is: ymax(base) - ymin(base)

  • width along y > width along x if ymax(base) - ymin(base) > xmax(base) - xmin(base)

  • center of hexagonal base plane on x axis: 0.5*(xmin(base) + xmax(base))

  • center of hexagonal base plane on y axis: 0.5*(ymin(base) + ymax(base)): ymin(base) and ymax(base) can be used to shift the hexagon along the y axis.

Two sides of the hexagonal base plane are aligned parallel to the y axis. To rotate the hexagonal base plane by 30 degrees, the user has to specify values for xmin(top), xmax(top), ymin(top), ymax(top) so that it holds:

xmax(top) - xmin(top) > ymax(top) - ymin(top)

In this case it holds:

  • width in x direction (distance between two corners) if the condition xmax(base) - xmin(base) > (ymax(base) - ymin(base)) / 0.866 is fullfilled:

  • width in y direction (distance between two parallel planes): ymax(base) - ymin(base)

  • width along y < width along x if xmax(base) - xmin(base) > ymax(base) - ymin(base)

  • center of hexagonal base plane on x axis: 0.5*(xmin(base) + xmax(base)): xmin(base) and xmax(base) can be used to shift the hexagon along the x axis.

If the 6-fold rotational axis is oriented along the x (i.e. xmin = xmax) or y directions (i.e. ymin = ymax), cyclic permutations hold for the above statements.

Example:
  • Hexagonal shaped pyramid with flat top plane:

../../../../_images/hexagonal_obelisk.jpg
  • Hexagonal shaped pyramid:

../../../../_images/hexagonal_pyramid.jpg
  • Hexagonal shaped “cylinder”:

../../../../_images/hexagonal_cylinder.jpg
../../../../_images/hexagon.jpg

triangular-prism

$regions
    region-number      = 1
    base-geometry      = triangular-prism
    region-priority    = 1
    corner-coordinates = x1 y1 z1   x2 y2 z2    x3 y3 z3
                         x4 y4 z4   x5 y5 z5    x6 y6 z6
$end_regions

Restrictions: triangular-prism must be oriented so that the triangles are perpendicular to either the x, y or z directions.

Example: Triangles perpendicular to z direction. Then it must hold:

corner-coordinates

  • z1 = z2 = z3

  • 4 = z5 = z6

In addition it holds:

  • x1 = x4, y1 = y4

  • x2 = x5, y2 = y5

  • x3 = x6, y3 = y6

Example:
$regions
    region-number      = 1
    base-geometry      = triangular-prism
    region-priority    = 1
    corner-coordinates = x1 y1 z1   x2 y2 z2    x3 y3 z3
                        x4 y4 z4   x5 y5 z5    x6 y6 z6
$end_regions
../../../../_images/triangular_prism_small.jpg